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Cream of the Crop 21
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Cream of the Crop 21 (Terry Blount) (October 1996).iso
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doom
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dmn2_15.zip
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BLOOD2.DEH
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Text File
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1996-06-25
|
16KB
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851 lines
Patch File for DeHackEd v3.0
# Note: Use the pound sign ('#') to start comment lines.
Doom version = 19
Patch format = 6
Thing 1 (Player)
Bits = 234884102
Thing 2 (Trooper)
Bits = 205520902
Thing 3 (Sargeant)
Bits = 104857606
Thing 9 (Mancubus)
Bits = 205520902
Thing 11 (Chaingun Sargeant)
Bits = 205520902
Thing 15 (Cacodemon)
Bits = 205537798
Thing 16 (Baron of Hell)
Bits = 205520902
Thing 17 (Baron Fireball)
Bits = 201393680
Thing 18 (Hell Knight)
Bits = 205520902
Thing 19 (Lost Soul)
Exploding frame = 799
Thing 31 (Barrel)
Bits = 201326598
Thing 32 (Imp Fireball)
Bits = 67092
Thing 35 (Plasma Bullet)
Initial frame = 667
Death frame = 669
Bits = 201393680
Thing 36 (BFG Shot)
Bits = 201393680
Thing 37 (Arach. Fireball)
Bits = 201393680
Thing 38 (Bullet Puff)
Bits = 16
Thing 39 (Blood Splat)
First moving frame = 90
Injury frame = 90
Close attack frame = 90
Bits = 20
Thing 40 (Teleport Flash)
Bits = 201327120
Thing 43 (BFG Hit)
Bits = 201327120
Thing 44 (Green Armor)
Bits = 201326593
Thing 47 (Armor Helmet)
Bits = 209715201
Thing 57 (Invulnerability)
Bits = 209715201
Thing 65 (Box of Ammo)
Bits = 201326593
Thing 68 (Energy Cell)
Bits = 201326593
Thing 80 (Tall Lamp)
Hit points = 1000000
Height = 3670016
Mass = 1000000
Bits = 6
Thing 81 (Tall Lamp 2)
Hit points = 1000000
Height = 3670016
Mass = 1000000
Bits = 6
Thing 82 (Short Lamp)
Hit points = 1000000
Height = 3670016
Mass = 1000000
Bits = 6
Thing 83 (Tall Gr. Pillar)
Hit points = 1000000
Height = 3670016
Mass = 1000000
Bits = 6
Thing 84 (Short Gr. Pillar)
Hit points = 1000000
Mass = 1000000
Bits = 6
Thing 85 (Tall Red Pillar)
Hit points = 1000000
Height = 3670016
Mass = 1000000
Bits = 6
Thing 86 (Short Red Pillar)
Hit points = 1000000
Height = 3670016
Mass = 1000000
Bits = 6
Thing 87 (Pillar w/Skull)
Hit points = 1000000
Height = 3670016
Mass = 1000000
Bits = 6
Thing 88 (Pillar w/Heart)
Hit points = 1000000
Height = 3670016
Mass = 1000000
Bits = 6
Thing 89 (Eye in Symbol)
Bits = 201326594
Thing 90 (Flaming Skulls)
Hit points = 1000000
Mass = 1000000
Bits = 6
Thing 91 (Grey Tree)
Hit points = 1000000
Death frame = 166
Exploding frame = 166
Height = 3670016
Mass = 1000000
Bits = 6
Thing 94 (Tall Red Torch)
Hit points = 1000000
Mass = 1000000
Bits = 6
Thing 98 (Brown Stub)
Hit points = 1000000
Death frame = 166
Exploding frame = 166
Height = 2949120
Mass = 1000000
Bits = 6
Thing 99 (Technical Column)
Hit points = 1000000
Height = 3670016
Mass = 1000000
Bits = 6
Thing 101 (Candelabra)
Hit points = 1000000
Height = 3670016
Mass = 1000000
Bits = 6
Thing 102 (Swaying Body)
Hit points = 200
Death frame = 166
Exploding frame = 166
Mass = 1000000
Bits = 774
Thing 103 (Hanging Arms Out)
Hit points = 200
Death frame = 166
Exploding frame = 166
Mass = 1000000
Bits = 201327366
Thing 104 (One-legged Body)
Hit points = 200
Death frame = 166
Exploding frame = 166
Mass = 1000000
Bits = 774
Thing 105 (Hanging Torso)
Hit points = 200
Death frame = 166
Exploding frame = 166
Mass = 1000000
Bits = 774
Thing 106 (Hanging Leg)
Hit points = 200
Death frame = 166
Exploding frame = 166
Mass = 1000000
Bits = 774
Thing 107 (Hanging Arms Out2)
Hit points = 200
Death frame = 166
Exploding frame = 166
Mass = 1000000
Bits = 201327364
Thing 108 (Hanging Torso 2)
Hit points = 200
Death frame = 166
Exploding frame = 166
Mass = 1000000
Bits = 772
Thing 109 (One-legged Body 2)
Hit points = 200
Death frame = 166
Exploding frame = 166
Mass = 1000000
Bits = 772
Thing 110 (Hanging Leg 2)
Hit points = 200
Death frame = 166
Exploding frame = 166
Mass = 1000000
Bits = 772
Thing 111 (Swaying Body 2)
Hit points = 200
Death frame = 166
Exploding frame = 166
Mass = 1000000
Bits = 772
Thing 112 (Dead Cacodemon)
Height = 3670016
Bits = 201326596
Thing 113 (Dead Marine)
Hit points = 100000
Mass = 10000
Bits = 201326596
Thing 114 (Dead Trooper)
Bits = 4
Thing 115 (Dead Demon)
Bits = 4
Thing 117 (Dead Imp)
Bits = 100
Thing 118 (Dead Sargeant)
Bits = 4
Thing 119 (Guts and Bones)
Bits = 201326592
Thing 120 (Guts and Bones 2)
Bits = 201326592
Thing 121 (Skewered Heads)
Hit points = 200
Death frame = 166
Exploding frame = 166
Height = 3670016
Mass = 1000000
Bits = 6
Thing 123 (Pole with Skull)
Hit points = 200
Death frame = 166
Exploding frame = 166
Height = 3670016
Mass = 1000000
Bits = 6
Thing 124 (Pile of Skulls)
Hit points = 1000000
Height = 3276800
Mass = 1000000
Bits = 6
Thing 125 (Impaled Body)
Hit points = 200
Death frame = 166
Exploding frame = 166
Height = 3670016
Mass = 1000000
Bits = 6
Thing 126 (Twitching Body)
Hit points = 200
Death frame = 166
Exploding frame = 166
Height = 3670016
Mass = 1000000
Bits = 6
Thing 127 (Large Tree)
Hit points = 1000000
Height = 3670016
Mass = 1000000
Bits = 6
Thing 129 (Hanging Body 1)
Hit points = 200
Death frame = 166
Exploding frame = 166
Mass = 1000000
Bits = 774
Thing 130 (Hanging Body 2)
Hit points = 200
Death frame = 166
Exploding frame = 166
Mass = 1000000
Bits = 774
Thing 131 (Hanging Body 3)
Hit points = 200
Death frame = 166
Exploding frame = 166
Mass = 1000000
Bits = 838
Thing 132 (Hanging Body 4)
Hit points = 200
Death frame = 166
Exploding frame = 166
Mass = 1000000
Bits = 838
Thing 133 (Hanging Body 5)
Hit points = 200
Death frame = 166
Exploding frame = 166
Mass = 1000000
Bits = 838
Thing 134 (Hanging Body 6)
Hit points = 200
Death frame = 166
Exploding frame = 166
Mass = 1000000
Bits = 838
Thing 137 (Brains)
Bits = 21
Frame 90
Duration = 50
Frame 91
Duration = 50
Frame 92
Duration = 50
Next frame = 957
Frame 96
Duration = 2
Next frame = 90
Frame 202
Duration = 5
Next frame = 194
Frame 235
Duration = 5
Next frame = 227
Frame 434
Duration = 5
Next frame = 429
Frame 469
Duration = 5
Next frame = 462
Frame 493
Duration = 10
Frame 494
Duration = 10
Frame 757
Duration = 5
Next frame = 749
Frame 801
Next frame = 127
Frame 812
Next frame = 799
Frame 895
Duration = 3000
Frame 950
Duration = 1
Next frame = 951
Frame 952
Duration = 10
Next frame = 953
Frame 953
Duration = 10
Next frame = 954
Frame 954
Duration = 10
Next frame = 955
Frame 955
Duration = 10
Next frame = 952
Frame 956
Duration = 100
Next frame = 895
Frame 957
Duration = 100
Next frame = 956
Frame 958
Next frame = 958
Cheat 0
Change music = music
Chainsaw = gutrip
God mode = blood
Ammo & Keys = kfa
Ammo = ammo
No Clipping 2 = walker
Invincibility = invinco
Berserk = berserk
Invisibility = trans
Radiation Suit = radiation
Auto-map = automap
Lite-Amp Goggles = lights
BEHOLD menu = obtain
Level Warp = levcha
Player Position = where
Map cheat = full
Text 16 19
Mouse: detected
A T HHHH
D D E
Text 14 15
I_StartupDPMI
A A T H
Text 15 15
I_StartupMouse
H
D D EEEE AAA
Text 18 18
I_StartupJoystick
L L
S H H
Text 18 19
I_StartupKeyboard
A A L L
SSSS H
Text 15 14
I_StartupSound
HHH AAAA L
Text 17 19
DPMI memory: 0x%xO OO DDDD
CHALLE
Text 26 25
, 0x%x allocated for zone
NGE THE DEMONS TO DEATH,
Text 17 19
I_StartupTimer()
LLLL LLLL
RRRRR III
Text 23 22
cfg p=0x%x, i=%d, d=%d
II SSSS EEEE
R R I
Text 36 39
SB_Detect returned p=0x%x,i=%d,d=%d
S E
R R I SSSS EEEE
R R
Text 37 39
I_StartupSound: Hope you hear a pop.
L
S H H A A L L
SSSS H H A A
Text 32 33
Music device #%d & dmxCode=%d
I S E
R R IIIII SSSS EEEE
Text 59 59
CyberMan: Wrong mouse driver - no SWIFT support (AX=%04x).
A A T H H
DDDD EEEE A A T H H
SSSS H H AA
Text 405 404
YOU HAVE ENTERED DEEPLY INTO THE INFESTED
STARPORT. BUT SOMETHING IS WRONG. THE
MONSTERS HAVE BROUGHT THEIR OWN REALITY
WITH THEM, AND THE STARPORT'S TECHNOLOGY
IS BE